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 » LCARS » Security/Tactical Database » Weapons » Handheld Phasers » Phaser Power Settings

(|Overview|)
The power levels available to both the Type I and Type II phasers are designated 1 to 8. The Type II has an additional eight levels, from 9 to 16, all involving high proportions of nuclear disruption energy. Settings 1 through 3 overload the nervous system of the target, resulting in pain and unconsciousness, this is commonly referred to as stunning. Higher settings cause heating of the target up to vaporization of the matter.
 
(|Light Stun|)
Setting 1: Damage Index: 0.
This setting is calibrated for humanoid physiology, and causes temporary central nervous system (CNS) impairment. It can rendered a subject unconscious for 5 minutes. Repeated long exposures can cause CNS damage.
 
(|Medium Stun|)
Setting 2: Damage Index: 0.
Base-type humanoids are rendered unconscious for up to fifteen minutes, resistant humanoids up to five minutes. Long exposures produce low levels of irreversible CNS and epithelial damage.
 
(|Heavy Stun|)
Setting 3: Damage Index: 1.
Base humanoids remain in a sleep state for approximately one hour, resistant bioforms for fifteen minutes. Repeated exposures can cause severe irreversible CNS and epithelial damage.
 
(|Thermal Effects|)
Setting 4: Damage Index: 3.5.
Base humanoids experience extensive CNS damage and epidermal EM trauma. Structural materials exhibit visible thermal shock. Discharges of longer than five seconds produce deep heat storage effects within metals.

Setting 5: Damage Index: 7.
Humanoid tissue experiences serve burn effects but, due to water content, deep layers will not char. Simple personnel forcefields are penetrated after five seconds.
 
(|Disruption Effects|)
Setting 6: Damage Index: 15.
Organic tissues and light structural materials exhibit comparable penetration and molecular damage effects are higher energies cause matter to dissociate rapidly.

Setting 7: Damage Index: 50.
Organic tissue damage is lethal at this power setting.

Setting 8: Damage Index: 120.
Humanoid organisms are vaporized instantly.

Setting 9: Damage Index: 300.
Medium alloy or ceramic structural material over 100 cm thick is vaporized after .50 seconds.

Setting 10: Damage Index: 450.
Heavy alloy structural materials over 100 cm thick is vaporized after .55 seconds.
 
(|Explosive Effects|)
Setting 11: Damage Index: 670.
Ultra dense alloys structural materials over 100 cm thick is vaporized in .20 seconds.

Setting 12: Damage Index: 940.
Ultra dense alloys structural materials over 100 cm thick is vaporized in .10 seconds.

Setting 13: Damage Index: 1100.
Shielded matter exhibits minor vibration heating affects.

Setting 14: Damage Index: 1430.
Shielded matter exhibits medium vibration heating affects.

Setting 15: Damage Index: 1850.
Shielded matter exhibits major vibration heating affects.

Setting 16: Damage Index: 2450.
Shielded matter exhibits light mechanical fracturing damage.
 

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