 | Holodeck imaging processor |  |
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The Holodeck imaging processor is the portion of a holographic environment simulator that is responsible for the production of visual images. (TNG: Homeward)
Contributed by: Clare Bradley |
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 | Mobility subroutines |  |
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Mobility subroutines make holograms capable of movement. (VOY: Life Line)
Contributed by: Clare Bradley |
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 | Objective mode |  |
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Objective mode is a term used by a participant in the holodeck. If a holodeck is in objective mode, the characters in that holodeck program will ignore the participant: that person will be able to move through doors and solid objects, and view things from a third person's point of view. The opposite of Objective mode is Subjective mode. (ENT: These are the Voyages)
Contributed by: Rob Versteegt
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 | Perceptual filters |  |
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Perceptual filters are algorirythyms designed to keep holodeck characters oblivious to anything outside the program's parameters. (VOY: Spirit Folk)
Contributed by: Clare Bradley |
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 | Subjective mode |  |
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Subjective mode is the opposite of Objective mode. This is a term used by a participant in a holodeck. When the subjective mode is on, the characters in the holodeck interact with the participant. (ENT: These are the Voyages)
Contributed by: Rob Versteegt |
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